Cognitive training for children that feels like a game
PITCHED AT THE DUBAI NIGHT ON 6 OCTOBER 2026
Schools and clinics have no engaging, continuous way to see how a child's attention, memory and emotional wellbeing change over time, so support needs surface only once they affect learning. UR Health VR runs weekly immersive activities across five spaces, from attention and memory to calm and movement, and turns them into longitudinal, non-diagnostic insights for therapists, schools and parents.
A one-time cognitive assessment tells a school what a child could do on one afternoon. It does not show the drift in attention over a term, the week emotional regulation got harder, or the student whose working memory is quietly falling behind. Occasional observation misses what weekly, structured activity would catch early, and children do not sit still for anything that feels like a test.
UR Health VR makes the activity the point. Children work through quests in five spaces, cognitive, calm, CBT, behavioural and physio, five to fifteen minutes a day, with a dragon that evolves as they progress. The platform tracks performance across sessions and builds a longitudinal wellness profile, then reports to counsellors, teachers and parents through role-based dashboards. It is built by the Flyers Soft technology team and is being validated academically in India, with school deployments in India and pilots in Singapore.
These founders pitched at the same startup events. The room is usually the reason people find each other.